// BlockBed.h #pragma once #include "BlockEntity.h" #include "Mixins.h" #include "ChunkInterface.h" class cEntity; class cPlayer; class cWorldInterface; class cBlockBedHandler : public cYawRotator { using Super = cYawRotator; public: cBlockBedHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } // Overrides: virtual void OnBroken( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, const Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta ) override; virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos ) override; virtual cItems ConvertToPickups( NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool ) override; virtual void OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange ) override; static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0: return Vector3i( 0, 0, 1); case 1: return Vector3i(-1, 0, 0); case 2: return Vector3i( 0, 0, -1); case 3: return Vector3i( 1, 0, 0); } return Vector3i(); } static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, Vector3i a_BedPosition, bool a_IsOccupied) { auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition); if (a_IsOccupied) { Meta |= 0x04; // Where 0x4 = occupied bit } else { Meta &= 0x0b; // Clear the "occupied" bit of the bed's block } a_ChunkInterface.SetBlockMeta(a_BedPosition, Meta); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 28; } } ;