#pragma once #include "BlockEntity.h" #include "../World.h" enum ENUM_PURE { E_PURE_UPDOWN = 0, E_PURE_DOWN = 1, E_PURE_NONE = 2 }; class cBlockRailHandler : public cBlockHandler { public: cBlockRailHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ); return true; } virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ))) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)); } } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]) { return false; } NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); switch (Meta) { case E_META_RAIL_ASCEND_XP: case E_META_RAIL_ASCEND_XM: case E_META_RAIL_ASCEND_ZM: case E_META_RAIL_ASCEND_ZP: { // Mapping between the meta and the neighbors that need checking Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero static const struct { int x, z; } Coords[] = { { 1, 0}, // east, XP {-1, 0}, // west, XM { 0, -1}, // north, ZM { 0, 1}, // south, ZP } ; BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[Meta].x, a_RelY, a_RelZ + Coords[Meta].z, BlockType, BlockMeta)) { // Too close to the edge, cannot simulate return true; } return g_BlockIsSolid[BlockType]; } } return true; } NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE Meta = 0; char RailsCnt = 0; bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP memset(Neighbors, false, sizeof(Neighbors)); Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN)); Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)); Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE)); Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE)); Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE)); Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE)); if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST)) Neighbors[0] = true; if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST)) Neighbors[1] = true; if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH)) Neighbors[2] = true; if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH)) Neighbors[3] = true; for (int i = 0; i < 8; i++) { if (Neighbors[i]) { RailsCnt++; } } if (RailsCnt == 1) { if (Neighbors[7]) return E_META_RAIL_ASCEND_ZP; else if (Neighbors[6]) return E_META_RAIL_ASCEND_ZM; else if (Neighbors[5]) return E_META_RAIL_ASCEND_XM; else if (Neighbors[4]) return E_META_RAIL_ASCEND_XP; else if (Neighbors[0] || Neighbors[1]) return E_META_RAIL_XM_XP; else if (Neighbors[2] || Neighbors[3]) return E_META_RAIL_ZM_ZP; ASSERT(!"Weird neighbor count"); return Meta; } for (int i = 0; i < 4; i++) { if (Neighbors[i + 4]) { Neighbors[i] = true; } } if (RailsCnt > 1) { if (Neighbors[3] && Neighbors[0]) return E_META_RAIL_CURVED_ZP_XP; else if (Neighbors[3] && Neighbors[1]) return E_META_RAIL_CURVED_ZP_XM; else if (Neighbors[2] && Neighbors[0]) return E_META_RAIL_CURVED_ZM_XP; else if (Neighbors[2] && Neighbors[1]) return E_META_RAIL_CURVED_ZM_XM; else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP; else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM; else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM; else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP; else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP; else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP; ASSERT(!"Weird neighbor count"); } return Meta; } bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL) { return false; } NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); switch (Meta) { case E_META_RAIL_ZM_ZP: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) ) { return true; } break; } case E_META_RAIL_XM_XP: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) ) { return true; } break; } case E_META_RAIL_ASCEND_XP: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_ASCEND_XM: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_ASCEND_ZM: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ) { return true; } break; } case E_META_RAIL_ASCEND_ZP: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) ) { return true; } break; } case E_META_RAIL_CURVED_ZP_XP: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { return true; } break; } case E_META_RAIL_CURVED_ZP_XM: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_CURVED_ZM_XM: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { return true; } break; } case E_META_RAIL_CURVED_ZM_XP: { if ( IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { return true; } break; } } return false; } bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); NIBBLETYPE Meta; if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL) { if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN)) { if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE)) { return true; } else { Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); } } else { Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); } } else { Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); } switch (a_BlockFace) { case BLOCK_FACE_NORTH: { if ( (Meta == E_META_RAIL_ZM_ZP) || (Meta == E_META_RAIL_ASCEND_ZM) || (Meta == E_META_RAIL_ASCEND_ZP) || (Meta == E_META_RAIL_CURVED_ZP_XP) || (Meta == E_META_RAIL_CURVED_ZP_XM) ) { return false; } break; } case BLOCK_FACE_SOUTH: { if ( (Meta == E_META_RAIL_ZM_ZP) || (Meta == E_META_RAIL_ASCEND_ZM) || (Meta == E_META_RAIL_ASCEND_ZP) || (Meta == E_META_RAIL_CURVED_ZM_XP) || (Meta == E_META_RAIL_CURVED_ZM_XM) ) { return false; } break; } case BLOCK_FACE_EAST: { if ( (Meta == E_META_RAIL_XM_XP) || (Meta == E_META_RAIL_ASCEND_XP) || (Meta == E_META_RAIL_ASCEND_XM) || (Meta == E_META_RAIL_CURVED_ZP_XM) || (Meta == E_META_RAIL_CURVED_ZM_XM) ) { return false; } break; } case BLOCK_FACE_WEST: { if ( (Meta == E_META_RAIL_XM_XP) || (Meta == E_META_RAIL_ASCEND_XP) || (Meta == E_META_RAIL_ASCEND_XM) || (Meta == E_META_RAIL_CURVED_ZP_XP) || (Meta == E_META_RAIL_CURVED_ZM_XP) ) { return false; } break; } } return true; } } ;