#include "Globals.h" #include "BlockLever.h" #include "../Item.h" #include "../World.h" #include "../Entities/Player.h" #include "../Simulator/RedstoneSimulator.h" cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); if (Meta & 0x08) { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); } else { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); } } void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); }