#pragma once #include "BlockHandler.h" class cBlockSnowHandler : public cBlockHandler { public: cBlockSnowHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 4, 0)); } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { BLOCKTYPE UnderlyingBlock = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); return g_BlockIsSnowable[UnderlyingBlock]; } virtual bool DoesDropOnUnsuitable(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.cloth"; } } ;