#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Ladder.h" class cBlockLadderHandler : public cBlockHandler { public: cBlockLadderHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cLadder::DirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); } virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true ); return a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ ) != E_BLOCK_AIR; } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ)); return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir); } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;