#pragma once #include "cPlugin.h" #include #include typedef struct lua_State lua_State; class cWebPlugin_Lua; class cPlugin_NewLua : public cPlugin //tolua_export { //tolua_export public: //tolua_export cPlugin_NewLua( const char* a_PluginName ); ~cPlugin_NewLua(); virtual void OnDisable(); //tolua_export virtual bool Initialize(); //tolua_export virtual void Tick(float a_Dt); //tolua_export //tolua_begin virtual bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player ); virtual bool OnDisconnect( std::string a_Reason, cPlayer* a_Player ); virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ); virtual bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ); virtual bool OnChat( const char* a_Chat, cPlayer* a_Player ); virtual bool OnLogin( cPacket_Login* a_PacketData ); virtual void OnPlayerSpawn( cPlayer* a_Player ); virtual bool OnPlayerJoin( cPlayer* a_Player ); virtual void OnPlayerMove( cPlayer* a_Player ); virtual void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ); virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer ); //tolua_end lua_State* GetLuaState() { return m_LuaState; } cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export private: bool PushFunction( const char* a_FunctionName, bool a_bLogError = true ); bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else typedef std::list< cWebPlugin_Lua* > WebPluginList; WebPluginList m_WebPlugins; cCriticalSection m_CriticalSection; std::string m_Directory; lua_State* m_LuaState; };//tolua_export