#*****************# # Furnace Recipes # #*****************# # # #******************************************************# # Basic Notation Help # # **** Item Definition **** # An Item is defined by an Item Type, an amount (and damage) # The damage is optional, and if not specified it's assumed to be 0 # # Cactus Green example: # 351 : 2 ( , 1 ) # ItemType : Damage ( , Amount ) # or simple use the item name (marked in items.ini): # CactusGreen ( , 1 ) # # # **** Recipe and result **** # # Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds) # # Write in full: # Cobble : 0 , 1 @ 200 = 1 : 1 , 1 # ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount # # # **** Fuel **** # # !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s) # # ! Wood , 1 = 300 # Fuel ItemType , Amount = ticks # #******************************************************# #-------------------------- # Smelting recipes Cactus = GreenDye ChorusFruit = PoppedChorusFruit Clay = Brick ClayBlock = HardenedClay Cobble = Stone DarkOakLog = CharCoal GoldOre = GoldIngot IronOre = IronIngot Log = CharCoal NetherQuartzOre = NetherQuartz Netherrack = NetherBrick Pork = CookedPork Potato = BakedPotato RawBeef = Steak RawChicken = CookedChicken RawFish = CookedFish RawMutton = CookedMutton RawRabbit = CookedRabbit RawSalmon = CookedSalmon Sand = Glass Stonebrick = CrackedStonebrick WetSponge = Sponge #-------------------------- # Fuels ! AcaciaFence = 300 # -> 15 sec ! Banner = 300 # -> 15 sec ! BirchFence = 300 # -> 15 sec ! BirchFenceGate = 300 # -> 15 sec ! BlackBanner = 300 # -> 15 sec ! BlazeRod = 2400 # -> 120 sec ! BlueBanner = 300 # -> 15 sec ! Bookshelf = 300 # -> 15 sec ! BrownBanner = 300 # -> 15 sec ! CharCoal = 1600 # -> 80 sec ! Chest = 300 # -> 15 sec ! Coal = 1600 # -> 80 sec ! CoalBlock = 16000 # -> 800 sec ! CyanBanner = 300 # -> 15 sec ! DarkOakFence = 300 # -> 15 sec ! DarkOakFenceGate = 300 # -> 15 sec ! DarkOakLog = 300 # -> 15 sec ! DaylightSensor = 300 # -> 15 sec ! Fence = 300 # -> 15 sec ! FenceGate = 300 # -> 15 sec ! GrayBanner = 300 # -> 15 sec ! GreenBanner = 300 # -> 15 sec ! HugeBrownMushroom = 300 # -> 15 sec ! HugeRedMushroom = 300 # -> 15 sec ! Jukebox = 300 # -> 15 sec ! JungleFence = 300 # -> 15 sec ! JungleFenceGate = 300 # -> 15 sec ! Lavabucket = 20000 # -> 1000 sec ! LightBlueBanner = 300 # -> 15 sec ! LimeBanner = 300 # -> 15 sec ! Log = 300 # -> 15 sec ! MagentaBanner = 300 # -> 15 sec ! NoteBlock = 300 # -> 15 sec ! OrangeBanner = 300 # -> 15 sec ! PinkBanner = 300 # -> 15 sec ! Planks = 300 # -> 15 sec ! PurpleBanner = 300 # -> 15 sec ! RedBanner = 300 # -> 15 sec ! Sapling = 100 # -> 5 sec ! SilverBanner = 300 # -> 15 sec ! SpruceFence = 300 # -> 15 sec ! SpruceFenceGate = 300 # -> 15 sec ! Stick = 100 # -> 5 sec ! Trapdoor = 300 # -> 15 sec ! TrappedChest = 300 # -> 15 sec ! WhiteBanner = 300 # -> 15 sec ! WoodAxe = 200 # -> 10 sec ! WoodenSlab = 150 # -> 7.5 sec ! WoodHoe = 200 # -> 10 sec ! WoodPickaxe = 200 # -> 10 sec ! WoodPlate = 300 # -> 15 sec ! WoodShovel = 200 # -> 10 sec ! WoodStairs = 300 # -> 15 sec ! WoodSword = 200 # -> 10 sec ! Workbench = 300 # -> 15 sec ! YellowBanner = 300 # -> 15 sec