-- InfoReg.lua -- Implements registration functions that process g_PluginInfo --- Lists all the subcommands that the player has permissions for local function ListSubcommands(a_Player, a_Subcommands, a_CmdString) if (a_Player == nil) then LOGINFO("The " .. a_CmdString .. " command requires another verb:") else a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:") end -- Enum all the subcommands: local Verbs = {} for cmd, info in pairs(a_Subcommands) do if ((a_Player == nil) or (a_Player:HasPermission(info.Permission or ""))) then table.insert(Verbs, a_CmdString .. " " .. cmd) end end table.sort(Verbs) -- Send the list: if (a_Player == nil) then for idx, verb in ipairs(Verbs) do LOGINFO(" " .. verb) end else for idx, verb in ipairs(Verbs) do a_Player:SendMessage(cCompositeChat(" ", mtInfo):AddSuggestCommandPart(verb, verb)) end end end --- This is a generic command callback used for handling multicommands' parent commands -- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command -- It is used for both console and in-game commands; the console version has a_Player set to nil local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand) local Verb = a_Split[a_Level + 1] if (Verb == nil) then -- No verb was specified. If there is a handler for the upper level command, call it: if (a_CmdInfo.Handler ~= nil) then return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand) end -- Let the player know they need to give a subcommand: assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level) ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString) return true end -- A verb was specified, look it up in the subcommands table: local Subcommand = a_CmdInfo.Subcommands[Verb] if (Subcommand == nil) then if (a_Level > 1) then -- This is a true subcommand, display the message and make MCS think the command was handled -- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid if (a_Player == nil) then LOGWARNING("The " .. a_CmdString .. " command doesn't support verb " .. Verb) else a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb) end return true end -- This is a top-level command, let MCS handle the unknown message return false; end -- Check the permission: if (a_Player ~= nil) then if not(a_Player:HasPermission(Subcommand.Permission or "")) then a_Player:SendMessage("You don't have permission to execute this command") return true end end -- If the handler is not valid, check the next sublevel: if (Subcommand.Handler == nil) then if (Subcommand.Subcommands == nil) then LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb) return false end return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand) end -- Execute: return Subcommand.Handler(a_Split, a_Player, a_EntireCommand) end --- Registers all commands specified in the g_PluginInfo.Commands function RegisterPluginInfoCommands() -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table -- The a_Prefix param already contains the space after the previous command -- a_Level is the depth of the subcommands being registered, with 1 being the top level command local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) assert(a_Subcommands ~= nil) -- A table that will hold aliases to subcommands temporarily, during subcommand iteration local AliasTable = {} -- Iterate through the subcommands, register them, and accumulate aliases: for cmd, info in pairs(a_Subcommands) do local CmdName = a_Prefix .. cmd local Handler = info.Handler -- Provide a special handler for multicommands: if (info.Subcommands ~= nil) then Handler = function(a_Split, a_Player, a_EntireCommand) return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand) end end if (Handler == nil) then LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.") else local HelpString if (info.HelpString ~= nil) then HelpString = " - " .. info.HelpString else HelpString = "" end cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString) -- Register all aliases for the command: if (info.Alias ~= nil) then if (type(info.Alias) == "string") then info.Alias = {info.Alias} end for idx, alias in ipairs(info.Alias) do cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString) -- Also copy the alias's info table as a separate subcommand, -- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table -- than the one we're currently iterating and join after the iterating. AliasTable[alias] = info end end end -- else (if Handler == nil) -- Recursively register any subcommands: if (info.Subcommands ~= nil) then RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1) end end -- for cmd, info - a_Subcommands[] -- Add the subcommand aliases that were off-loaded during registration: for alias, info in pairs(AliasTable) do a_Subcommands[alias] = info end AliasTable = {} end -- Loop through all commands in the plugin info, register each: RegisterSubcommands("", g_PluginInfo.Commands, 1) end --- Registers all console commands specified in the g_PluginInfo.ConsoleCommands function RegisterPluginInfoConsoleCommands() -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table -- The a_Prefix param already contains the space after the previous command local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) assert(a_Subcommands ~= nil) for cmd, info in pairs(a_Subcommands) do local CmdName = a_Prefix .. cmd local Handler = info.Handler if (Handler == nil) then Handler = function(a_Split, a_EntireCommand) return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand) end end cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "") -- Recursively register any subcommands: if (info.Subcommands ~= nil) then RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1) end end end -- Loop through all commands in the plugin info, register each: RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1) end