// Trees.h // Interfaces to helper functions used for generating trees /* Note that all of these functions must generate the same tree image for the same input (x, y, z, seq) - cStructGenTrees depends on this To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq). */ #pragma once #include "ChunkDef.h" #include "cNoise.h" // Blocks that don't block tree growth: #define CASE_TREE_ALLOWED_BLOCKS \ case E_BLOCK_AIR: \ case E_BLOCK_LEAVES: \ case E_BLOCK_SNOW: \ case E_BLOCK_TALL_GRASS: \ case E_BLOCK_DEAD_BUSH: \ case E_BLOCK_SAPLING: \ case E_BLOCK_VINES // Blocks that a tree may overwrite when growing: #define CASE_TREE_OVERWRITTEN_BLOCKS \ case E_BLOCK_AIR: \ case E_BLOCK_LEAVES: \ case E_BLOCK_SNOW: \ case E_BLOCK_TALL_GRASS: \ case E_BLOCK_DEAD_BUSH: \ case E_BLOCK_SAPLING: \ case E_BLOCK_VINES /// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks); /// Generates an image of a random apple tree void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a small (nonbranching) apple tree void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a large (branching) apple tree void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random birch tree void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random conifer tree void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random spruce (short conifer, two layers of leaves) void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random pine (tall conifer, little leaves at top) void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random swampland tree void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random apple bush (for jungles) void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); /// Generates an image of a random jungle tree void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);