#pragma once #include "ItemHandler.h" #include "Blocks/BlockTrapdoor.h" class cItemTrapdoorHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_ZP: return 0x1; case BLOCK_FACE_ZM: return 0x0; case BLOCK_FACE_XP: return 0x3; case BLOCK_FACE_XM: return 0x2; default: UNREACHABLE("Unsupported block face"); } } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override { NIBBLETYPE Meta; if (a_ClickedBlockFace == BLOCK_FACE_YP) { // Trapdoor is placed on top of a block. // Engage yaw rotation to determine hinge direction: Meta = cBlockTrapdoorHandler::YawToMetaData(a_Player.GetYaw()); } else if (a_ClickedBlockFace == BLOCK_FACE_YM) { // Trapdoor is placed on bottom of a block. // Engage yaw rotation to determine hinge direction, and toggle 'Move up half-block' bit on: Meta = cBlockTrapdoorHandler::YawToMetaData(a_Player.GetYaw()) | 0x8; } else { // Placement on block sides; hinge direction is determined by which side was clicked: Meta = BlockFaceToMetaData(a_ClickedBlockFace); if (a_CursorPosition.y > 7) { // Trapdoor is placed on a higher half of a vertical block. // Toggle 'Move up half-block' bit on: Meta |= 0x8; } } return a_Player.PlaceBlock(a_PlacePosition, static_cast(a_HeldItem.m_ItemType), Meta); } };