// Declares the itemhandlers for throwable items: eggs, snowballs, ender pearls, and eyes of ender. #pragma once class cItemThrowableHandler: public cItemHandler { using Super = cItemHandler; public: constexpr cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff): Super(a_ItemType), m_ProjectileKind(a_ProjectileKind), m_SpeedCoeff(a_SpeedCoeff) { } virtual bool OnItemUse( cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace ) const override { auto Pos = a_Player->GetThrowStartPos(); auto Speed = a_Player->GetLookVector() * m_SpeedCoeff; // Create the projectile: if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID) { return false; } // Play sound: a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f)); // Remove from inventory if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } protected: /** The kind of projectile to create when shooting */ cProjectileEntity::eKind m_ProjectileKind; /** The speed multiplier (to the player's normalized look vector) to set for the new projectile. */ double m_SpeedCoeff; ~cItemThrowableHandler() = default; } ; class cItemEggHandler final: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: constexpr cItemEggHandler(int a_ItemType): Super(a_ItemType, cProjectileEntity::pkEgg, 30) { } } ; class cItemSnowballHandler final: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: constexpr cItemSnowballHandler(int a_ItemType): Super(a_ItemType, cProjectileEntity::pkSnowball, 30) { } } ; class cItemEnderPearlHandler final: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: constexpr cItemEnderPearlHandler(int a_ItemType): Super(a_ItemType, cProjectileEntity::pkEnderPearl, 30) { } } ; class cItemBottleOEnchantingHandler final : public cItemThrowableHandler { using Super = cItemThrowableHandler; public: constexpr cItemBottleOEnchantingHandler(int a_ItemType): Super(a_ItemType, cProjectileEntity::pkExpBottle, 14) { } }; class cItemFireworkHandler final: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: constexpr cItemFireworkHandler(int a_ItemType): Super(a_ItemType, cProjectileEntity::pkFirework, 0) { } virtual bool OnItemUse( cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace ) const override { if (a_World->GetBlock(a_ClickedBlockPos) == E_BLOCK_AIR) { return false; } if (a_World->CreateProjectile(Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 1, 0.5), m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) == 0) { return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } };