#pragma once #include "ItemFood.h" #include "../World.h" class cItemSoupHandler final: public cItemFoodHandler { using Super = cItemFoodHandler; public: constexpr cItemSoupHandler(int a_ItemType, FoodInfo a_FoodInfo): Super(a_ItemType, a_FoodInfo) { } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override { // Skip over food handler, which does removal for us. if (!cItemHandler::EatItem(a_Player, a_Item)) { return false; } if (!a_Player->IsGameModeCreative()) { a_Player->ReplaceOneEquippedItemTossRest(cItem(E_ITEM_BOWL)); } return true; } };