#pragma once #include "ItemHandler.h" #include "../World.h" class cItemSeedsHandler: public cItemHandler { using Super = cItemHandler; public: constexpr cItemSeedsHandler(int a_ItemType): Super(a_ItemType) { } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override { // Only allow planting seeds from the top side of the block: if (a_ClickedBlockFace != BLOCK_FACE_TOP) { return false; } BLOCKTYPE BlockType; // Get the produce block based on the seed item: switch (m_ItemType) { case E_ITEM_BEETROOT_SEEDS: BlockType = E_BLOCK_BEETROOTS; break; case E_ITEM_CARROT: BlockType = E_BLOCK_CARROTS; break; case E_ITEM_MELON_SEEDS: BlockType = E_BLOCK_MELON_STEM; break; case E_ITEM_POTATO: BlockType = E_BLOCK_POTATOES; break; case E_ITEM_PUMPKIN_SEEDS: BlockType = E_BLOCK_PUMPKIN_STEM; break; case E_ITEM_SEEDS: BlockType = E_BLOCK_CROPS; break; default: UNREACHABLE("Unsupported seed type"); } return a_Player.PlaceBlock(a_PlacePosition, BlockType, 0); } virtual bool IsPlaceable(void) const override { return true; } protected: ~cItemSeedsHandler() = default; } ; class cItemSimpleSeedsHandler final: public cItemSeedsHandler { using cItemSeedsHandler::cItemSeedsHandler; };