#pragma once #include "ItemFood.h" class cItemRawChickenHandler final: public cItemFoodHandler { using Super = cItemFoodHandler; public: constexpr cItemRawChickenHandler(int a_ItemType): Super(a_ItemType, FoodInfo(2, 1.2)) { } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override { if (!Super::EatItem(a_Player, a_Item)) { return false; } if (GetRandomProvider().RandBool(0.3)) { a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0); } return true; } };