#pragma once #include "ItemHandler.h" class cItemHopperHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_BOTTOM: return E_META_HOPPER_FACING_YM; case BLOCK_FACE_TOP: return E_META_HOPPER_FACING_YM; case BLOCK_FACE_EAST: return E_META_HOPPER_FACING_XM; case BLOCK_FACE_NORTH: return E_META_HOPPER_FACING_ZP; case BLOCK_FACE_SOUTH: return E_META_HOPPER_FACING_ZM; case BLOCK_FACE_WEST: return E_META_HOPPER_FACING_XP; default: UNREACHABLE("Unsupported block face"); } } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override { return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_HOPPER, BlockFaceToMetaData(a_ClickedBlockFace)); } };