#pragma once #include "ItemFood.h" class cItemGoldenAppleHandler final: public cItemFoodHandler { using Super = cItemFoodHandler; public: constexpr cItemGoldenAppleHandler(int a_ItemType): Super(a_ItemType, FoodInfo(4, 9.6)) { } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override { cItemHandler::EatItem(a_Player, a_Item); if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } // Enchanted golden apples have stronger effects: if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED) { a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 3); a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 400, 1); a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0); a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0); return true; } a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0); a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1); return true; } };