#pragma once #include "ItemHandler.h" #include "Blocks/BlockFurnace.h" class cItemFurnaceHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override { return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_FURNACE, cBlockFurnaceHandler::YawToMetaData(a_Player.GetYaw())); } };