#pragma once #include "ItemFood.h" #include "../Entities/Pawn.h" class cItemChorusFruitHandler final: public cItemFoodHandler { using Super = cItemFoodHandler; public: constexpr cItemChorusFruitHandler(int a_ItemType) : Super(a_ItemType, FoodInfo(4, 2.4)) { } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override { cItemHandler::EatItem(a_Player, a_Item); if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } // Attempt to find a teleport destination Vector3d Destination; cWorld * World = a_Player->GetWorld(); if (cPawn::FindTeleportDestination(*World, 2, 16, Destination, a_Player->GetPosition(), 8)) { // Broadcast sound effect to _pre-teleport_ location, then teleport player. World->BroadcastSoundEffect("item.chorus_fruit.teleport", a_Player->GetPosition(), 1, 1); a_Player->TeleportToCoords(Destination.x, Destination.y, Destination.z); } return true; } };