#pragma once #include "BlockHandler.h" #include "../Items/ItemHandler.h" class cBlockMobSpawnerHandler final : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } virtual bool IsUseable() const override { return true; } virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { // No pickups return {}; } virtual void OnBroken( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta, const cEntity * a_Digger ) const override { if (a_Digger == nullptr) { return; } if (!a_Digger->IsPlayer()) { return; } const auto Player = static_cast(a_Digger); auto & Handler = Player->GetEquippedItem().GetHandler(); if (!Player->IsGameModeSurvival() || !Handler.CanHarvestBlock(E_BLOCK_MOB_SPAWNER)) { return; } auto & Random = GetRandomProvider(); int Reward = 15 + Random.RandInt(14) + Random.RandInt(14); a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, Reward); } } ;