#pragma once #include "BlockRedstone.h" #include "BlockTorch.h" class cBlockRedstoneTorchHandler : public cBlockTorchHandler { public: cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType) : cBlockTorchHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Always drop the ON torch, meta 0 a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0)); } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;