#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" #include "../Entities/Player.h" #include "../World.h" #include "../EffectID.h" #include "../FastRandom.h" cSheep::cSheep(int a_Color) : Super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", "entity.sheep.ambient", 0.6, 1.3), m_IsSheared(false), m_WoolColor(a_Color), m_TimeToStopEating(-1) { // Generate random wool color. if (m_WoolColor == -1) { m_WoolColor = GenerateNaturalRandomColor(); } if ((m_WoolColor < 0) || (m_WoolColor > 15)) { m_WoolColor = 0; } } void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (IsBaby()) { return; // Babies don't drop items } if (!m_IsSheared) { a_Drops.emplace_back(E_BLOCK_WOOL, 1, static_cast(m_WoolColor)); } unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON); } void cSheep::OnRightClicked(cPlayer & a_Player) { Super::OnRightClicked(a_Player); const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); a_Player.UseEquippedItem(); cItems Drops; char NumDrops = GetRandomProvider().RandInt(1, 3); Drops.emplace_back(E_BLOCK_WOOL, NumDrops, static_cast(m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->BroadcastSoundEffect("entity.sheep.shear", GetPosition(), 1.0f, 1.0f); } else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) { m_WoolColor = 15 - EquippedItem.m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastEntityMetadata(*this); } } void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } int PosX = POSX_TOINT; int PosY = POSY_TOINT - 1; int PosZ = POSZ_TOINT; if ((PosY <= 0) || (PosY >= cChunkDef::Height)) { return; } if (m_TimeToStopEating > 0) { StopMovingToPosition(); m_TimeToStopEating--; if (m_TimeToStopEating == 0) { if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime { // The sheep ate the grass so we change it to dirt m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0); GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, {PosX, PosY, PosZ}, E_BLOCK_GRASS); m_IsSheared = false; m_World->BroadcastEntityMetadata(*this); } } } else { if (GetRandomProvider().RandBool(1.0 / 600.0)) { if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) { m_World->BroadcastEntityStatus(*this, esSheepEating); m_TimeToStopEating = 40; } } } } void cSheep::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) { static const struct { short Parent1, Parent2, Child; } ColorInheritance[] = { { E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE }, { E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN }, { E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE }, { E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN }, { E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK }, { E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY }, { E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA }, { E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY }, { E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE }, }; cSheep * Parent1 = static_cast(a_Parent1); cSheep * Parent2 = static_cast(a_Parent2); for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++) { if ( ((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) || ((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1)) ) { SetFurColor(ColorInheritance[i].Child); return; } } SetFurColor(GetRandomProvider().RandBool() ? Parent1->GetFurColor() : Parent2->GetFurColor()); } NIBBLETYPE cSheep::GenerateNaturalRandomColor(void) { int Chance = GetRandomProvider().RandInt(100); if (Chance <= 81) { return E_META_WOOL_WHITE; } else if (Chance <= 86) { return E_META_WOOL_BLACK; } else if (Chance <= 91) { return E_META_WOOL_GRAY; } else if (Chance <= 96) { return E_META_WOOL_LIGHTGRAY; } else if (Chance <= 99) { return E_META_WOOL_BROWN; } else { return E_META_WOOL_PINK; } }