#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Mooshroom.h" #include "../Entities/Player.h" cMooshroom::cMooshroom(void) : Super("Mooshroom", mtMooshroom, "entity.cow.hurt", "entity.cow.death", "entity.cow.ambient", 0.9, 1.3) { } void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (IsBaby()) { return; // Babies don't drop items } unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); } void cMooshroom::OnRightClicked(cPlayer & a_Player) { switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_BUCKET: { // Milk the cow. if (!a_Player.IsGameModeCreative()) { a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_MILK)); } } break; case E_ITEM_BOWL: { // Soup the cow. if (!a_Player.IsGameModeCreative()) { a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_MUSHROOM_SOUP)); } } break; case E_ITEM_SHEARS: { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } cItems Drops; Drops.emplace_back(E_BLOCK_RED_MUSHROOM, 5, 0); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false); Destroy(); } break; } }