#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Chicken.h" #include "../World.h" cChicken::cChicken(void) : Super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", "entity.chicken.ambient", 0.4, 0.7), m_EggDropTimer(0) { SetGravity(-2.0f); SetAirDrag(0.0f); } void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } if (IsBaby()) { return; // Babies don't lay eggs } if ( ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool()) || m_EggDropTimer == 12000 ) { cItems Drops; m_EggDropTimer = 0; Drops.emplace_back(E_ITEM_EGG, 1); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } else { m_EggDropTimer++; } } void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (IsBaby()) { return; // Babies don't drop items } unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER); AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN); } bool cChicken::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType == dtFalling) { return false; } return Super::DoTakeDamage(a_TDI); }