// HorseWindow.h // Representing the UI window for a horse entity #pragma once #include "Window.h" class cHorse; class cHorseWindow : public cWindow { using Super = cWindow; public: cHorseWindow(cHorse & a_Horse); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; /** Returns the horse's entity ID. */ UInt32 GetHorseID() const; private: cHorse & m_Horse; };