#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "SnowGolem.h" #include "../BlockInfo.h" #include "../World.h" cSnowGolem::cSnowGolem(void) : Super("SnowGolem", mtSnowGolem, "entity.snowman.hurt", "entity.snowman.death", "entity.snowman.ambient", 0.4, 1.8) { } void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) { UNUSED(a_Killer); AddRandomDropItem(a_Drops, 0, 15, E_ITEM_SNOWBALL); } void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } if (IsBiomeNoDownfall(m_World->GetBiomeAt(POSX_TOINT, POSZ_TOINT))) { TakeDamage(*this); } else { BLOCKTYPE BlockBelow = m_World->GetBlock(POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT); BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT); if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow)) { m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_SNOW, 0); } } }