#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" #include "../FastRandom.h" #include "../World.h" cSlime::cSlime(int a_Size) : Super("Slime", mtSlime, Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()), Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()), "", 0.6 * a_Size, 0.6 * a_Size ), m_Size(a_Size) { SetMaxHealth(static_cast(a_Size * a_Size)); SetAttackDamage(a_Size); } void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } // Only slimes with the size 1 can drop slimeballs. if (m_Size == 1) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); } } bool cSlime::Attack(std::chrono::milliseconds a_Dt) { if (m_Size > 1) { // Only slimes larger than size 1 attack a player. return Super::Attack(a_Dt); } return false; } void cSlime::KilledBy(TakeDamageInfo & a_TDI) { if (GetHealth() > 0) { return; } if (m_Size != 1) { auto & Random = GetRandomProvider(); int SpawnAmount = Random.RandInt(2, 4); for (int i = 0; i < SpawnAmount; ++i) { double AddX = (i % 2 - 0.5) * m_Size / 4.0; double AddZ = (i / 2 - 0.5) * m_Size / 4.0; auto NewSlime = std::make_unique(m_Size / 2); NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ); NewSlime->SetYaw(Random.RandReal(360.0f)); m_World->SpawnMobFinalize(std::move(NewSlime)); } } Super::KilledBy(a_TDI); } AString cSlime::GetSizeName(int a_Size) { if (a_Size == 1) { return "small_"; } return ""; }