#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveAggressiveMonster.h" #include "../Entities/Player.h" cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, double a_Width, double a_Height) : Super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_SoundAmbient, a_Width, a_Height) { m_EMPersonality = PASSIVE; } bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { if (!Super::DoTakeDamage(a_TDI)) { return false; } if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer())) { if (static_cast(GetTarget())->CanMobsTarget()) { m_EMState = CHASING; } } return true; } void cPassiveAggressiveMonster::EventSeePlayer(cPlayer *, cChunk & a_Chunk) { // don't do anything, neutral mobs don't react to just seeing the player }