#pragma once #include "AggressiveMonster.h" class cGhast: public cAggressiveMonster { using Super = cAggressiveMonster; public: cGhast(); CLASS_PROTODEF(cGhast) virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool Attack(std::chrono::milliseconds a_Dt) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; bool IsCharging(void) const { return m_IsCharging; } private: /** Specifies whether or not the ghast has started shooting a fireball. */ bool m_IsCharging; /** Number of ticks until the ghast tries to fly to another position. */ int m_FlightCooldown; /** Number of ticks until a projectile is created. Only used while m_IsCharging is true. */ int m_TicksUntilShot; } ;