#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobCensus.h" void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) { m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance); m_MobFamilyCollecter.CollectMob(a_Monster); } bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) { const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17 x 17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19 * 19) / (17 * 17) = 319 // MG TODO : code the correct count const auto MobCap = ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio); return (MobCap < m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)); } int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily) { switch (a_MobFamily) { case cMonster::mfHostile: return 79; case cMonster::mfPassive: return 11; case cMonster::mfAmbient: return 16; case cMonster::mfWater: return 5; case cMonster::mfNoSpawn: case cMonster::mfUnhandled: { ASSERT(!"Unhandled mob family"); return -1; } } UNREACHABLE("Unsupported mob family"); } void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); } int cMobCensus::GetNumChunks(void) { return static_cast(m_EligibleForSpawnChunks.size()); } cMobProximityCounter & cMobCensus::GetProximityCounter(void) { return m_ProximityCounter; } void cMobCensus::Logd() { LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : ""); LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : ""); LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : ""); LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : ""); }