#pragma once #include "ItemHandler.h" #include "../World.h" class cItemSeedsHandler: public cItemHandler { using Super = cItemHandler; public: cItemSeedsHandler(int a_ItemType): Super(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { // Only allow planting seeds from the top side of the block: if ((a_ClickedBlockFace != BLOCK_FACE_TOP) || (a_PlacedBlockPos.y <= 0)) { return false; } // Only allow placement on farmland if (a_World->GetBlock(a_PlacedBlockPos.addedY(-1)) != E_BLOCK_FARMLAND) { return false; } // Get the produce block based on the seed item: a_BlockMeta = 0; switch (m_ItemType) { case E_ITEM_BEETROOT_SEEDS: a_BlockType = E_BLOCK_BEETROOTS; return true; case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true; case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true; case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true; case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true; case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true; default: a_BlockType = E_BLOCK_AIR; return true; } } } ;