#pragma once #include "Entity.h" // tolua_begin class cTNTEntity: public cEntity { // tolua_end using Super = cEntity; public: // tolua_export CLASS_PROTODEF(cTNTEntity) cTNTEntity(Vector3d a_Pos, int a_FuseTicks = 80); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // tolua_begin /** Explode the tnt */ void Explode(void); /** Returns the fuse ticks until the tnt will explode */ int GetFuseTicks(void) const { return m_FuseTicks; } /** Set the fuse ticks until the tnt will explode */ void SetFuseTicks(int a_FuseTicks) { m_FuseTicks = a_FuseTicks; } // tolua_end protected: int m_FuseTicks; ///< How much ticks is left, while the tnt will explode }; // tolua_export