#pragma once // tolua_begin enum class EffectID : Int32 { SFX_RANDOM_DISPENSER_DISPENSE = 1000, SFX_RANDOM_DISPENSER_DISPENSE_FAIL = 1001, SFX_RANDOM_DISPENSER_SHOOT = 1002, SFX_RANDOM_ENDER_EYE_LAUNCH = 1003, SFX_RANDOM_FIREWORK_SHOT = 1004, SFX_RANDOM_IRON_DOOR_OPEN = 1005, SFX_RANDOM_WOODEN_DOOR_OPEN = 1006, SFX_RANDOM_WOODEN_TRAPDOOR_OPEN = 1007, SFX_RANDOM_FENCE_GATE_OPEN = 1008, SFX_RANDOM_FIRE_EXTINGUISH = 1009, SFX_RANDOM_PLAY_MUSIC_DISC = 1010, SFX_RANDOM_IRON_DOOR_CLOSE = 1011, SFX_RANDOM_WOODEN_DOOR_CLOSE = 1012, SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE = 1013, SFX_RANDOM_FENCE_GATE_CLOSE = 1014, SFX_MOB_GHAST_WARN = 1015, SFX_MOB_GHAST_SHOOT = 1016, SFX_MOB_ENDERDRAGON_SHOOT = 1017, SFX_MOB_BLAZE_SHOOT = 1018, SFX_MOB_ZOMBIE_WOOD = 1019, SFX_MOB_ZOMBIE_METAL = 1020, SFX_MOB_ZOMBIE_WOOD_BREAK = 1021, SFX_MOB_WITHER_BREAK_BLOCK = 1022, SFX_MOB_WITHER_SPAWN = 1023, SFX_MOB_WITHER_SHOOT = 1024, SFX_MOB_BAT_TAKEOFF = 1025, SFX_MOB_ZOMBIE_INFECT = 1026, SFX_MOB_ZOMBIE_UNFECT = 1027, SFX_MOB_ENDERDRAGON_DEATH = 1028, SFX_RANDOM_ANVIL_BREAK = 1029, SFX_RANDOM_ANVIL_USE = 1030, SFX_RANDOM_ANVIL_LAND = 1031, SFX_RANDOM_PORTAL_TRAVEL = 1032, SFX_RANDOM_CHORUS_FLOWER_GROW = 1033, SFX_RANDOM_CHORUS_FLOWER_DEATH = 1034, SFX_RANDOM_BREWING_STAND_BREW = 1035, SFX_RANDOM_IRON_TRAPDOOR_OPEN = 1036, SFX_RANDOM_IRON_TRAPDOOR_CLOSE = 1037, PARTICLE_SMOKE = 2000, PARTICLE_BLOCK_BREAK = 2001, PARTICLE_SPLASH_POTION = 2002, PARTICLE_EYE_OF_ENDER = 2003, PARTICLE_MOBSPAWN = 2004, PARTICLE_HAPPY_VILLAGER = 2005, PARTICLE_DRAGON_BREATH = 2006, PARTICLE_END_GATEWAY_SPAWN = 3000, PARTICLE_ENDERDRAGON_GROWL = 3001, }; enum class SmokeDirection : Int32 { SOUTH_EAST = 0, SOUTH = 1, SOUTH_WEST = 2, EAST = 3, CENTRE = 4, WEST = 5, NORTH_EAST = 6, NORTH = 7, NORTH_WEST = 8, }; // tolua_end