#pragma once #include "BlockHandler.h" class cBlockStoneHandler: public cBlockHandler { using Super = cBlockHandler; public: cBlockStoneHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Convert stone to cobblestone, unless using silk-touch: if ( (a_BlockMeta == E_META_STONE_STONE) && !ToolHasSilkTouch(a_Tool) ) { return cItem(E_BLOCK_COBBLESTONE, 1, 0); } return cItem(m_BlockType, 1, a_BlockMeta); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } };