#pragma once #include "../Blocks/BlockPiston.h" #include "../BlockEntities/FurnaceEntity.h" #include "Mixins.h" class cBlockFurnaceHandler : public cYawRotator { using Super = cYawRotator; public: cBlockFurnaceHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { cItems res(cItem(E_BLOCK_FURNACE, 1)); // We can't drop a lit furnace if (a_BlockEntity != nullptr) { auto be = static_cast(a_BlockEntity); res.AddItemGrid(be->GetContents()); } return res; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } } ;