#pragma once #include "BlockEntity.h" class cBlockFlowerPotHandler : public cBlockEntityHandler { using Super = cBlockEntityHandler; public: cBlockFlowerPotHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { return cItem(E_ITEM_FLOWER_POT, 1, 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } } ;