#pragma once #include "BlockHandler.h" class cBlockDirtHandler : public cBlockHandler { using Super = cBlockHandler; public: cBlockDirtHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { if (a_BlockMeta == E_META_DIRT_COARSE) { // Drop the coarse block (dirt, meta 1) return cItem(E_BLOCK_DIRT, 1, E_META_DIRT_COARSE); } else { return cItem(E_BLOCK_DIRT, 1, E_META_DIRT_NORMAL); } } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 10; } } ;