#pragma once #include "BlockEntity.h" class cBlockCommandBlockHandler : public cBlockEntityHandler { using Super = cBlockEntityHandler; public: cBlockCommandBlockHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Don't allow as a pickup: return {}; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 10; } } ;