#pragma once #include "../BlockEntities/BrewingstandEntity.h" #include "Mixins.h" class cBlockBrewingStandHandler : public cBlockEntityHandler { using Super = cBlockEntityHandler; public: cBlockBrewingStandHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { cItems res(cItem(E_ITEM_BREWING_STAND, 1)); // We have to drop the item form of a brewing stand if (a_BlockEntity != nullptr) { auto be = static_cast(a_BlockEntity); res.AddItemGrid(be->GetContents()); } return res; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 6; } } ;