// BlockInServerPluginInterface.h // Defines the cBlockInServerPluginInterface class that implements the cBlockPluginInterface for blocks, using the plugin manager #pragma once #include "Blocks/BlockPluginInterface.h" #include "Bindings/PluginManager.h" class cWorld; class cBlockInServerPluginInterface : public cBlockPluginInterface { public: cBlockInServerPluginInterface(cWorld & a_World) : m_World(a_World) {} virtual bool CallHookBlockSpread(int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override { return cPluginManager::Get()->CallHookBlockSpread(m_World, a_BlockX, a_BlockY, a_BlockZ, a_Source); } virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { return cPluginManager::Get()->CallHookPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); } virtual bool CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { return cPluginManager::Get()->CallHookPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); } private: cWorld & m_World; };