// FlowerPotEntity.h // Declares the cFlowerPotEntity class representing a single sign in the world #pragma once #include "BlockEntity.h" #include "../Item.h" // tolua_begin class cFlowerPotEntity : public cBlockEntity { // tolua_end using Super = cBlockEntity; public: // tolua_export BLOCKENTITY_PROTODEF(cFlowerPotEntity) /** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */ cFlowerPotEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World); // tolua_begin /** Is a flower in the pot? */ bool IsItemInPot(void) { return !m_Item.IsEmpty(); } /** Get the item in the flower pot */ cItem GetItem(void) const { return m_Item; } /** Set the item in the flower pot */ void SetItem(const cItem & a_Item) { m_Item = a_Item; } // tolua_end // cBlockEntity overrides: virtual void Destroy(void) override; virtual void CopyFrom(const cBlockEntity & a_Src) override; virtual bool UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; static bool IsFlower(short m_ItemType, short m_ItemData); private: cItem m_Item; } ; // tolua_export