// FlowerPotEntity.cpp // Implements the cFlowerPotEntity class representing a single flower pot in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "FlowerPotEntity.h" #include "../Entities/Player.h" #include "../ClientHandle.h" #include "../Item.h" cFlowerPotEntity::cFlowerPotEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World): Super(a_BlockType, a_BlockMeta, a_Pos, a_World) { ASSERT(a_BlockType == E_BLOCK_FLOWER_POT); } void cFlowerPotEntity::Destroy(void) { // Drop the contents as pickups: if (!m_Item.IsEmpty()) { ASSERT(m_World != nullptr); cItems Pickups; Pickups.Add(m_Item); m_World->SpawnItemPickups(Pickups, Vector3d(0.5, 0.5, 0.5) + m_Pos); m_Item.Empty(); } } void cFlowerPotEntity::CopyFrom(const cBlockEntity & a_Src) { Super::CopyFrom(a_Src); auto & src = static_cast(a_Src); m_Item = src.m_Item; } bool cFlowerPotEntity::UsedBy(cPlayer * a_Player) { if (IsItemInPot()) { return false; } cItem SelectedItem = a_Player->GetInventory().GetEquippedItem(); if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage)) { m_Item = SelectedItem.CopyOne(); if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastBlockEntity(GetPos(), a_Player->GetClientHandle()); } return true; } void cFlowerPotEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateBlockEntity(*this); } bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData) { switch (m_ItemType) { case E_BLOCK_DANDELION: case E_BLOCK_FLOWER: case E_BLOCK_CACTUS: case E_BLOCK_BROWN_MUSHROOM: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_SAPLING: case E_BLOCK_DEAD_BUSH: { return true; } case E_BLOCK_TALL_GRASS: { return (m_ItemData == static_cast(2)); } default: { return false; } } }