// BlockEntityWithItems.h // Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid #pragma once #include "BlockEntity.h" #include "../ItemGrid.h" #include "../UI/WindowOwner.h" #include "../World.h" // tolua_begin class cBlockEntityWithItems : public cBlockEntity, // tolua_end public cItemGrid::cListener, // tolua_begin public cBlockEntityWindowOwner { // tolua_end using Super = cBlockEntity; public: // tolua_export BLOCKENTITY_PROTODEF(cBlockEntityWithItems) cBlockEntityWithItems( BLOCKTYPE a_BlockType, // Type of the block that the entity represents NIBBLETYPE a_BlockMeta, // Meta of the block that the entity represents Vector3i a_Pos, // Abs position of the block entity int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid cWorld * a_World // Optional world to assign to the entity ); // cBlockEntity overrides: virtual void CopyFrom(const cBlockEntity & a_Src) override; // tolua_begin const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); } const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); } void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); } void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); } /** Returns the ItemGrid used for storing the contents */ cItemGrid & GetContents(void) { return m_Contents; } // tolua_end /** Const version of the GetContents() function for C++ type-safety */ const cItemGrid & GetContents(void) const { return m_Contents; } protected: cItemGrid m_Contents; // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override; } ; // tolua_export