#pragma once #include "AggressiveMonster.h" class cZombie : public cAggressiveMonster { typedef cAggressiveMonster super; public: cZombie(bool IsVillagerZombie); CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } bool IsConverting(void) const {return m_bIsConverting; } private: bool m_bIsVillagerZombie, m_bIsConverting; } ;