#pragma once #include "PassiveMonster.h" class cSheep : public cPassiveMonster { typedef cPassiveMonster super; public: cSheep(int a_Color); CLASS_PROTODEF(cSheep); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsSheared(void) const { return m_IsSheared; } int GetFurColor(void) const { return m_WoolColor; } private: bool m_IsSheared; int m_WoolColor; } ;