// PluginLua.cpp // Implements the cPluginLua class representing a plugin written in Lua #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #define LUA_USE_POSIX #include "PluginLua.h" #include "CommandOutput.h" extern "C" { #include "lualib.h" } #include "tolua++.h" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPlugin_NewLua: cPlugin_NewLua::cPlugin_NewLua(const AString & a_PluginDirectory) : cPlugin(a_PluginDirectory), m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) { } cPlugin_NewLua::~cPlugin_NewLua() { cCSLock Lock(m_CriticalSection); m_LuaState.Close(); } bool cPlugin_NewLua::Initialize(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { m_LuaState.Create(); // Inject the identification global variables into the state: lua_pushlightuserdata(m_LuaState, this); lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); } std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/"; // Load all files for this plugin, and execute them AStringList Files = GetDirectoryContents(PluginPath.c_str()); for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { if (itr->rfind(".lua") == AString::npos) { continue; } AString Path = PluginPath + *itr; if (!m_LuaState.LoadFile(Path)) { m_LuaState.Close(); return false; } } // for itr - Files[] // Call intialize function bool res = false; if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) { LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); m_LuaState.Close(); return false; } if (!res) { LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); m_LuaState.Close(); return false; } return true; } void cPlugin_NewLua::OnDisable(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.HasFunction("OnDisable")) { return; } m_LuaState.Call("OnDisable"); } void cPlugin_NewLua::Tick(float a_Dt) { cCSLock Lock(m_CriticalSection); m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TICK), a_Dt); } bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnChat(cPlayer * a_Player, AString & a_Message) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHAT), a_Player, a_Message, cLuaState::Return, res, a_Message); return res; } bool cPlugin_NewLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_AVAILABLE), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATED), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATING), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADED), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP), a_Player, a_Pickup, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_DISCONNECT), a_Player, a_Reason, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND), a_Player, a_Split, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) { cCSLock Lock(m_CriticalSection); bool res = false; const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODED); switch (a_Source) { case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esWitherSkullBlack: case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; default: { ASSERT(!"Unhandled ExplosionSource"); return false; } } return res; } bool cPlugin_NewLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) { cCSLock Lock(m_CriticalSection); bool res = false; const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODING); switch (a_Source) { case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esWitherSkullBlack: case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; default: { ASSERT(!"Unhandled ExplosionSource"); return false; } } return res; } bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HANDSHAKE), a_Client, a_Username, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PULLING_ITEM), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HOPPER_PUSHING_ITEM), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_KILLING), &a_Victim, a_Killer, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_LOGIN), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_ANIMATION), &a_Player, a_Animation, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerEating(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_EATING), &a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerJoined(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_JOINED), &a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerMoved(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_MOVING), &a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY), &a_Player, &a_Entity, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SHOOTING), &a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerSpawned(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SPAWNED), &a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerTossingItem(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM), &a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_POST_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PRE_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_ENTITY), &a_World, &a_Entity, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_MONSTER), &a_World, &a_Monster, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_ENTITY), &a_World, &a_Entity, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_MONSTER), &a_World, &a_Monster, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE), &a_Receiver, &a_TDI, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnUpdatedSign( cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnUpdatingSign( cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player ) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); return res; } bool cPlugin_NewLua::OnWeatherChanged(cWorld & a_World) { cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED), &a_World, cLuaState::Return, res); return res; } bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) { cCSLock Lock(m_CriticalSection); bool res = false; int NewWeather = a_NewWeather; m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGING), &a_World, a_NewWeather, cLuaState::Return, res, NewWeather); a_NewWeather = (eWeather)NewWeather; return res; } bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) { ASSERT(!a_Split.empty()); CommandMap::iterator cmd = m_Commands.find(a_Split[0]); if (cmd == m_Commands.end()) { LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); return false; } cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); return res; } bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) { ASSERT(!a_Split.empty()); CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); if (cmd == m_ConsoleCommands.end()) { LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", a_Split[0].c_str(), GetName().c_str() ); return false; } cCSLock Lock(m_CriticalSection); bool res = false; AString str; m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); if (res && !str.empty()) { a_Output.Out(str); } return res; } void cPlugin_NewLua::ClearCommands(void) { cCSLock Lock(m_CriticalSection); // Unreference the bound functions so that Lua can GC them if (m_LuaState != NULL) { for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) { luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); } } m_Commands.clear(); } void cPlugin_NewLua::ClearConsoleCommands(void) { cCSLock Lock(m_CriticalSection); // Unreference the bound functions so that Lua can GC them if (m_LuaState != NULL) { for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) { luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); } } m_ConsoleCommands.clear(); } bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook) { const char * FnName = GetHookFnName(a_Hook); if (FnName == NULL) { // Unknown hook ID LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook); return false; } // Check if the function is available if (m_LuaState.HasFunction(FnName)) { return true; } LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", GetName().c_str(), a_Hook, FnName ); // Lua stacktrace: LOGWARNING("Stack trace:"); lua_Debug entry; int depth = 0; while (lua_getstack(m_LuaState, depth, &entry)) { int status = lua_getinfo(m_LuaState, "Sln", &entry); assert(status); LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); depth++; } LOGWARNING("Stack trace end"); return false; } const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook) { switch (a_Hook) { case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; case cPluginManager::HOOK_CHAT: return "OnChat"; case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; case cPluginManager::HOOK_KILLING: return "OnKilling"; case cPluginManager::HOOK_LOGIN: return "OnLogin"; case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; case cPluginManager::HOOK_TICK: return "OnTick"; case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; default: return NULL; } // switch (a_Hook) } AString cPlugin_NewLua::HandleWebRequest(const HTTPRequest * a_Request ) { cCSLock Lock(m_CriticalSection); std::string RetVal = ""; std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); std::string SafeTabName = TabName.second; if (SafeTabName.empty()) { return ""; } sWebPluginTab * Tab = 0; for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr { Tab = *itr; break; } } if (Tab != NULL) { AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) { return "Lua encountered error while processing the page request"; } RetVal += Contents; } return RetVal; } bool cPlugin_NewLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) { cCSLock Lock(m_CriticalSection); if (a_LuaState != m_LuaState) { LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); return false; } sWebPluginTab * Tab = new sWebPluginTab(); Tab->Title = a_Title; Tab->SafeTitle = SafeString(a_Title); Tab->UserData = a_FunctionReference; GetTabs().push_back(Tab); return true; } void cPlugin_NewLua::BindCommand(const AString & a_Command, int a_FnRef) { ASSERT(m_Commands.find(a_Command) == m_Commands.end()); m_Commands[a_Command] = a_FnRef; } void cPlugin_NewLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) { ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); m_ConsoleCommands[a_Command] = a_FnRef; } void cPlugin_NewLua::Unreference(int a_LuaRef) { cCSLock Lock(m_CriticalSection); luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); } bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) { ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); bool res; m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); return res; } void cPlugin_NewLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) { ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); }