// CraftingWindow.cpp // Representing the UI window for the crafting block #include "Globals.h" #include "CraftingWindow.h" #include "SlotArea.h" cCraftingWindow::cCraftingWindow() : cWindow(wtWorkbench, "Crafting Table") { m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } void cCraftingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Crafting Area if (a_Slot == 0) { // Result Slot AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ } else { AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ } Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0)); } else if (a_ClickedArea == m_SlotAreas[1]) { // Inventory Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } else { // Hotbar AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } void cCraftingWindow::LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId) { auto slotAreaCrafting = static_cast(m_SlotAreas[0]); slotAreaCrafting->LoadRecipe(a_Player, a_RecipeId); }