#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Socket.h" #ifndef _WIN32 #include #include #include //inet_ntoa() #else #define socklen_t int #endif cSocket::cSocket(xSocket a_Socket) : m_Socket(a_Socket) { } cSocket::~cSocket() { // Do NOT close the socket; this class is an API wrapper, not a RAII! } cSocket::operator cSocket::xSocket() const { return m_Socket; } cSocket::xSocket cSocket::GetSocket() const { return m_Socket; } bool cSocket::IsValidSocket(cSocket::xSocket a_Socket) { #ifdef _WIN32 return (a_Socket != INVALID_SOCKET); #else // _WIN32 return (a_Socket >= 0); #endif // else _WIN32 } void cSocket::CloseSocket() { #ifdef _WIN32 closesocket(m_Socket); #else // _WIN32 if (close(m_Socket) != 0) { LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str()); } #endif // else _WIN32 // Invalidate the socket so that this object can be re-used for another connection m_Socket = INVALID_SOCKET; } AString cSocket::GetErrorString( int a_ErrNo ) { char buffer[ 1024 ]; AString Out; #ifdef _WIN32 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL); Printf(Out, "%d: %s", a_ErrNo, buffer); if (!Out.empty() && (Out[Out.length() - 1] == '\n')) { Out.erase(Out.length() - 2); } return Out; #else // _WIN32 // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r(): #if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r() char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); if( res != NULL ) { Printf(Out, "%d: %s", a_ErrNo, res); return Out; } #else // XSI version of strerror_r(): int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); if( res == 0 ) { Printf(Out, "%d: %s", a_ErrNo, buffer); return Out; } #endif // strerror_r() version else { Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo); return Out; } #endif // else _WIN32 } int cSocket::GetLastError() { #ifdef _WIN32 return WSAGetLastError(); #else return errno; #endif } bool cSocket::SetReuseAddress(void) { #if defined(_WIN32) || defined(ANDROID_NDK) char yes = 1; #else int yes = 1; #endif return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0); } int cSocket::WSAStartup(void) { #ifdef _WIN32 WSADATA wsaData; memset(&wsaData, 0, sizeof(wsaData)); return ::WSAStartup(MAKEWORD(2, 2),&wsaData); #else return 0; #endif } cSocket cSocket::CreateSocket(eFamily a_Family) { return socket((int)a_Family, SOCK_STREAM, 0); } bool cSocket::BindToAnyIPv4(unsigned short a_Port) { sockaddr_in local; memset(&local, 0, sizeof(local)); local.sin_family = AF_INET; local.sin_port = htons((u_short)a_Port); return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0); } bool cSocket::BindToAnyIPv6(unsigned short a_Port) { sockaddr_in6 local; memset(&local, 0, sizeof(local)); local.sin6_family = AF_INET6; local.sin6_port = htons((u_short)a_Port); return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0); } bool cSocket::BindToLocalhostIPv4(unsigned short a_Port) { sockaddr_in local; memset(&local, 0, sizeof(local)); local.sin_family = AF_INET;; local.sin_addr.s_addr = htonl(INADDR_LOOPBACK); local.sin_port = htons((u_short)a_Port); return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0); } bool cSocket::Listen(int a_Backlog) { return (listen(m_Socket, a_Backlog) == 0); } cSocket cSocket::AcceptIPv4(void) { sockaddr_in from; socklen_t fromlen = sizeof(from); cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen); if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form { SClient.m_IPString = inet_ntoa(from.sin_addr); } return SClient; } cSocket cSocket::AcceptIPv6(void) { sockaddr_in6 from; socklen_t fromlen = sizeof(from); cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen); // Get IP in string form: if (SClient.IsValid()) { #if defined(_WIN32) // Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC #ifdef _MSC_VER // MSVC version Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", from.sin6_addr.u.Word[0], from.sin6_addr.u.Word[1], from.sin6_addr.u.Word[2], from.sin6_addr.u.Word[3], from.sin6_addr.u.Word[4], from.sin6_addr.u.Word[5], from.sin6_addr.u.Word[6], from.sin6_addr.u.Word[7] ); #else // _MSC_VER // MinGW Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", from.sin6_addr.s6_addr16[0], from.sin6_addr.s6_addr16[1], from.sin6_addr.s6_addr16[2], from.sin6_addr.s6_addr16[3], from.sin6_addr.s6_addr16[4], from.sin6_addr.s6_addr16[5], from.sin6_addr.s6_addr16[6], from.sin6_addr.s6_addr16[7] ); #endif // else _MSC_VER #else char buffer[INET6_ADDRSTRLEN]; inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer)); SClient.m_IPString.assign(buffer); #endif // _WIN32 } return SClient; } bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port) { sockaddr_in server; server.sin_family = AF_INET; server.sin_addr.s_addr = htonl(INADDR_LOOPBACK); server.sin_port = htons(a_Port); return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0); } bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port) { // First try IP Address string to hostent conversion, because it's faster unsigned long addr = inet_addr(a_HostNameOrAddr.c_str()); if (addr == INADDR_NONE) { // It is not an IP Address string, but rather a regular hostname, resolve: hostent * hp = gethostbyname(a_HostNameOrAddr.c_str()); if (hp == NULL) { LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str()); CloseSocket(); return false; } addr = *((unsigned long*)hp->h_addr); } sockaddr_in server; server.sin_addr.s_addr = addr; server.sin_family = AF_INET; server.sin_port = htons((unsigned short)a_Port); return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0); } int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags) { return recv(m_Socket, a_Buffer, a_Length, a_Flags); } int cSocket::Send(const char * a_Buffer, unsigned int a_Length) { return send(m_Socket, a_Buffer, a_Length, MSG_NOSIGNAL); } unsigned short cSocket::GetPort(void) const { ASSERT(IsValid()); sockaddr_in Addr; socklen_t AddrSize = sizeof(Addr); if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0) { return 0; } return ntohs(Addr.sin_port); }