#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "GroupManager.h" #include "Group.h" #include "inifile/iniFile.h" #include "ChatColor.h" #include "Root.h" typedef std::map< AString, cGroup* > GroupMap; struct cGroupManager::sGroupManagerState { GroupMap Groups; }; cGroupManager::~cGroupManager() { for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) { delete itr->second; } m_pState->Groups.clear(); delete m_pState; } cGroupManager::cGroupManager() : m_pState( new sGroupManagerState ) { LOGD("-- Loading Groups --"); cIniFile IniFile; if (!IniFile.ReadFile("groups.ini")) { LOGWARNING("Regenerating groups.ini, all groups will be reset"); IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file"); IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators"); IniFile.SetValue("Owner", "Permissions", "*", true); IniFile.SetValue("Owner", "Color", "2", true); IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.teleport,core.ban,core.unban,core.save-all,core.toggledownfall"); IniFile.SetValue("Moderator", "Color", "2", true); IniFile.SetValue("Moderator", "Inherits", "Player", true); IniFile.SetValue("Player", "Permissions", "core.build", true); IniFile.SetValue("Player", "Color", "f", true); IniFile.SetValue("Player", "Inherits", "Default", true); IniFile.SetValue("Default", "Permissions", "core.help,core.playerlist,core.pluginlist,core.spawn,core.listworlds,core.back,core.motd,core.gotoworld,core.coords,core.viewdistance", true); IniFile.SetValue("Default", "Color", "f", true); IniFile.WriteFile("groups.ini"); } unsigned int NumKeys = IniFile.GetNumKeys(); for( unsigned int i = 0; i < NumKeys; i++ ) { std::string KeyName = IniFile.GetKeyName( i ); cGroup* Group = GetGroup( KeyName.c_str() ); LOGD("Loading group: %s", KeyName.c_str() ); Group->SetName( KeyName ); char Color = IniFile.GetValue( KeyName, "Color", "-" )[0]; if( Color != '-' ) Group->SetColor( cChatColor::Color + Color ); else Group->SetColor( cChatColor::White ); AString Commands = IniFile.GetValue( KeyName, "Commands", "" ); if( Commands.size() > 0 ) { AStringVector Split = StringSplit( Commands, "," ); for( unsigned int i = 0; i < Split.size(); i++) { Group->AddCommand( Split[i] ); } } AString Permissions = IniFile.GetValue( KeyName, "Permissions", "" ); if( Permissions.size() > 0 ) { AStringVector Split = StringSplit( Permissions, "," ); for( unsigned int i = 0; i < Split.size(); i++) { Group->AddPermission( Split[i] ); } } std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" ); if( Groups.size() > 0 ) { AStringVector Split = StringSplit( Groups, "," ); for( unsigned int i = 0; i < Split.size(); i++) { Group->InheritFrom( GetGroup( Split[i].c_str() ) ); } } } LOGD("-- Groups Successfully Loaded --"); } cGroup* cGroupManager::GetGroup( const AString & a_Name ) { GroupMap::iterator itr = m_pState->Groups.find( a_Name ); if( itr != m_pState->Groups.end() ) { return itr->second; } cGroup* Group = new cGroup(); m_pState->Groups[a_Name] = Group; return Group; }