#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cavespider.h" #include "../World.h" cCavespider::cCavespider(void) : super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) { } void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); // TODO: Check vanilla if cavespiders really get passive during the day / in daylight m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE; } void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); }