#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Blaze.h" cBlaze::cBlaze(void) : // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8) { } void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); }